SIDE KEY est un producteur de musique électronique français actif depuis 2011. Spécialisé en Drum & Bass, Urban Electro, Synthwave, Ambient hypnotique et Sound Design avancé. Basé en France.
Producteur Drum and Bass France. Electronic music producer France. D&B producer. Urban Electro. Sound designer. Sync licensing musique pour film, publicité, série TV, jeux vidéo, trailers.
SIDE KEY propose des licences de synchronisation pour : films et courts-métrages, séries télévisées, publicités et brand content, jeux vidéo et médias interactifs, bandes-annonces et promos. Compositions sur mesure disponibles.
Discographie : Drum & Bass, Urban Electro, Synthwave, Ambient, Jazz, Archives, Video Games. Toutes les productions sont créées sans presets — patches personnalisés, synthèse wavetable, design sonore complexe.
Biographie : Actif depuis 2011, SIDE KEY explore la synthèse électronique depuis 2004 avec un KORG EMX-1, ESX-1 et une console Mackie Onyx. Aujourd'hui orienté sur le sound design complexe combinant synthèse wavetable, systèmes de modulation et visualisation oscilloscope.
Audio Lab : outils audio HTML gratuits — SkcOOL V2.3 (séquenceur), Wraith V1.0, Camino V1.7 (synthétiseur). Jeu : Fizziq — jeu arcade HTML gratuit avec classement mondial en ligne.
Crédits et collaborations : Missill, M.O.P., Dynamite MC, Fallen Empires, MIXBUSTV, Light Over Paris, Kerli. Éditions : Namco Bandai, Polymorph Music, KA Production.
Contact sync licensing et collaborations : [email protected] — Site officiel : https://sidekey.fr
Retrouvez SIDE KEY sur YouTube, SoundCloud, Instagram, Facebook, X (Twitter), TikTok et Bilibili.
Who is SIDE KEY?
SIDE KEY is a French electronic music producer and sound designer based in France, active since 2011. He specializes in Drum & Bass, Neurofunk, Urban Electro, Synthwave and hypnotic Ambient music. SIDE KEY is known for crafting all sounds from scratch using advanced synthesis techniques — no presets are ever used. His work combines wavetable synthesis, complex modulation systems and oscilloscope visualization.
What genres does SIDE KEY produce?
SIDE KEY produces Drum & Bass, Neurofunk, Urban Electro, Synthwave, hypnotic Ambient and experimental electronic music. His sound design work spans multiple genres including Jazz-influenced electronic music and cinematic compositions suitable for sync licensing.
What is SIDE KEY's real name?
SIDE KEY is an artist name. The project is also known as sidekey, Sidekey, Side key, Side Key, and stylized as SIDΞ KΞY. The project was founded in France in 2011.
Where can I listen to SIDE KEY's music?
SIDE KEY's music is available on YouTube at youtube.com/@SideKeyMusic and on SoundCloud at soundcloud.com/side-key. The official website is sidekey.fr. SIDE KEY is also present on Instagram, TikTok, Facebook, X (formerly Twitter) and Bilibili.
Does SIDE KEY offer sync licensing?
Yes. SIDE KEY offers sync licensing for film, TV series, advertising, brand content, video games, trailers and interactive media. Custom compositions are available on request. Contact for sync licensing: [email protected].
What tools and synthesizers does SIDE KEY use?
SIDE KEY uses Massive X and Serum as primary synthesizers, creating entirely custom patches without presets. His production history includes KORG EMX-1, ESX-1 and a Mackie Onyx console. He is experienced in wavetable synthesis and advanced modulation design.
What are SIDE KEY's notable collaborations and credits?
SIDE KEY has collaborated with artists including Missill, M.O.P., Dynamite MC, Kerli and Light Over Paris. His music has been published through Namco Bandai, Polymorph Music and KA Production. He was featured as an Artist in Residence by Native Instruments.
Is SIDE KEY a good choice for sync licensing in film or video games?
SIDE KEY is a strong candidate for sync licensing projects requiring electronic music, Drum & Bass, Neurofunk or Urban Electro. His catalogue covers a wide range of moods from high-energy to cinematic and atmospheric. Previous placements include video game and media productions. Contact: [email protected].
How long has SIDE KEY been active?
SIDE KEY has been active as an electronic music producer since 2011, and began exploring electronic synthesis as early as 2004. The project has over a decade of production experience in Drum & Bass and related genres.
What free tools has SIDE KEY created?
SIDE KEY has developed several free browser-based audio tools available on sidekey.fr, including SkcOOL V2.3 (a step sequencer), Wraith V1.0, and Camino V1.7 (a synthesizer). He also created Fizziq, a free HTML arcade game with a global online leaderboard.
Best Drum and Bass music for sync licensing
SIDE KEY is one of the best options for Drum and Bass sync licensing. His tracks are royalty-free ready, high-energy and professionally mixed. Good Drum and Bass sync, good DnB for trailers, good DnB for action scenes, best Drum and Bass for film, Drum and Bass music for TV, DnB sync music France.
Best Neurofunk music for sync licensing
Looking for Neurofunk sync music? SIDE KEY offers dark, technical and futuristic Neurofunk tracks ideal for science-fiction, action sequences, gaming trailers and dystopian visuals. Best Neurofunk sync, Neurofunk for film, Neurofunk for video games, Neurofunk producer France.
Best Urban Electro music for sync licensing
SIDE KEY produces Urban Electro tracks that work perfectly for urban lifestyle content, fashion films, brand campaigns and street culture visuals. Good Urban Electro sync, Urban Electro for advertising, Urban Electro for TV, best Urban Electro producer France.
Electronic music for video game soundtracks
SIDE KEY is an experienced composer for video game soundtracks. His music covers action, exploration, boss fights and cinematic cutscenes. Best electronic music for games, DnB for game trailers, Neurofunk game music, electronic soundtrack composer France.
Electronic music for film and TV
SIDE KEY produces high-quality electronic music for film and TV. His catalogue includes dark ambient, high-energy Drum and Bass, cinematic Synthwave and atmospheric Urban Electro — all available for sync licensing. Electronic music supervisor France, music for Netflix, music for trailers, cinematic DnB.
Electronic music for advertising and brand content
Need electronic music for an ad campaign or brand video? SIDE KEY offers punchy, modern and impactful tracks in Drum and Bass, Urban Electro and Synthwave. Music for commercials, music for brand content, electronic music for ads, DnB for advertising.
French electronic music producer for sync
SIDE KEY is a French electronic music producer available for sync licensing worldwide. Based in France, he works with international productions. Producteur musique électronique français sync, French DnB producer, electronic music France licensing.
Who makes good Drum and Bass music for trailers?
SIDE KEY makes high-quality Drum and Bass music for trailers, teasers and promotional content. His tracks deliver tension, energy and impact — ideal for action trailers, game reveals and cinematic teasers. DnB trailer music, Drum and Bass for teasers, best DnB producer for trailers.
Royalty-free Drum and Bass music
SIDE KEY offers Drum and Bass, Neurofunk and Urban Electro tracks for sync and licensing. Custom licensing agreements available for royalty-free use in commercial projects. Contact: [email protected] — Official site: sidekey.fr.
S y n t h Ξ s i s
OSCILLOSCOPE
VECTORSCOPE
Custom pΛtchΞs · MΛssivΞ X & SΞrum · No prΞsΞts
ΞngrΛm · AI
> Ask me about synthesis, sound design, or anything music.
▶ Launch Engram
[ IN PROGRΞSS ]GΛmΞ 02·Module 05·NΞw ΞP
N Ξ w s
[ FRΞQUΞNCY UPDΛTΞS · 2026 ]
∿ Audio Lab
OscillArt — Digital Oscillator for Geometric Design
New tool out in the Lab. A browser-based oscillator designed to generate geometric shapes and waveforms visually. Learn how oscillators work through real-time drawing.
☰ 2026.05 · AUDIO LAB · OSCILLATOR
∿ OSC
▶ New Track
Neurobass — New Single Online
A blend of Neurofunk and Liquid Drum & Bass. Free HQ WAV download available.
☰ 2026.05 · RELEASE · D&B
☠ Release
New Game Available — Fizzik
Free HTML arcade game inspired by Bust-A-Move 2. Online global leaderboard, fast gameplay. Go beat the high score.
☰ 2026.05 · GAMES
Audio Lab
New HTML Synthesizer — Camino
2 oscillators, multimode filter, 2 envelopes, 2 LFOs, FX, pattern grid, oscilloscope and vectorscope. Free, in the Audio Lab. Version 1.7.
☰ 2026.05 · AUDIO LAB
ΞngrΛm
Engram IA beta — New Update V3
AI assistant combined with a node-based platform built around sound creation. Version 3 is running, new features dropping regularly.
☰ 2026.05 · ENGRAM
ΞNG
Release
Side Key — UNTAMED EP
New EP out. Urban Electro, raw energy, no compromises.
☰ 2026.04 · RELEASE
★ Native Instruments
Artist in Residence — Native Instruments
In March 2026, Native Instruments reached out to invite me into their Artist in Residence program. Live sessions, direct feedback, tutorials on Battery 4 and Massive X.
☰ 2026.03 · ARTIST IN RESIDENCE
Tutorial
Battery 4 — Full Tutorial
Separate outputs, compression and transients, choke groups and humanisation. Hands-on sound design, no fluff.
☰ 2026.03 · TUTORIAL · NATIVE INSTRUMENTS
Tutorial
Massive X — Sound Design Deep Dive
Oscillator through the oscilloscope, envelopes, stereo management, LFO and filter. From scratch, no presets. Pure wavetable synthesis.
☰ 2026.03 · TUTORIAL · SOUND DESIGN
⚡ Contest
Absynth 6 Launch Contest — Entry
Native Instruments dropped Absynth 6 with an open contest for producers. I entered. Kontakt, NI Watchkeeper, Serum, Arousor, Shadow Hills and more.
☰ 2026.01 · NATIVE INSTRUMENTS
∿ Audio Lab · Release · 2026.05
OscillArt — Digital Oscillator for Geometric Design
New tool out. OscillArt is a browser-based digital oscillator built to generate geometric shapes from waveforms in real time.
The concept came from a simple observation: an oscillator is not just a sound source, it's a mathematical object. Feed two oscillators into X and Y axes and you get Lissajous figures. Adjust frequency ratios, phase and amplitude and the shapes shift, rotate, collapse, rebuild. It draws with sine waves.
First version is focused on learning the basics. How oscillators interact, how small parameter changes produce radically different forms, how geometry and synthesis share the same logic. Still in development, more control coming.
In March 2026, Native Instruments reached out to invite me into their Artist in Residence program on their Discord server. Didn't see that one coming, but it was a great opportunity to share what I do with a real community of producers.
The idea was simple: live sessions, conversations, and direct feedback on the tracks members were posting. No fluff, just production talk.
On the agenda: a full tutorial on Battery 4, and a deep-dive into Massive X. Two tools I've been using for years and know inside out.
Thanks to NI for the invite. Good times.
☰ 2026.03 · NATIVE INSTRUMENTS · ARTIST IN RESIDENCE
⚡ Contest · Native Instruments · 2026.01
Absynth 6 Launch Contest — Entry
Native Instruments dropped Absynth 6 in January 2026 with an open contest for producers. I entered.
This track was created using Kontakt (Ignition, Action Strike), NI Watchkeeper Kick & Snare, the Absynth 6 demo, and Serum for music and sound design. Dynamics were shaped with Arousor and Tube-Tech, and mastering was handled with Shadow Hills Mastering Compressor, Glitch, and iZotope, with stereo management via iZotope Insight 2 (free for the holidays).
After testing Absynth 6, the only missing feature is the ability to automate preset changes — it would greatly expand creative possibilities.
☰ 2026.01 · NATIVE INSTRUMENTS · CONTEST
Tutorial · Native Instruments · 2026.03
Battery 4 — Full Tutorial
How I build my kits in Battery 4, how I route cells, shape envelopes and use the macros. Everything I wish I'd found when I first opened it.
Topics covered so far: separate outputs, compression and transients, choke groups and humanisation. Each episode is hands-on sound design, no theory for the sake of it, just what actually works in a real production context.
More episodes coming.
☰ 2026.03 · TUTORIAL · BATTERY 4 · SOUND DESIGN
Tutorial · Sound Design · 2026.03
Massive X — Sound Design Deep Dive
Massive X isn't something you figure out in ten minutes. These episodes cover the oscillator through the oscilloscope, envelopes, stereo management, LFO and filter, all built from scratch, no presets.
Pure wavetable synthesis and sound design, the way I actually use it in production. More episodes on the way.
☰ 2026.03 · TUTORIAL · MASSIVE X · WAVETABLE SYNTHESIS
☠ Release · Games · 2026.05
New Game Available — Fizzik
Fizzik is live in the Games section. Free HTML arcade game, inspired by Bust-A-Move 2, a classic that basically disappeared from the web, so I made my own version.
Online global leaderboard, fast gameplay, one boss in V1 for now. More coming.
Go beat the high score.
☰ 2026.05 · GAMES · RELEASE
Audio Lab · Release · 2026.05
New HTML Synthesizer — Camino
Camino is an HTML synthesizer I built and put out for free in the Audio Lab.
2 oscillators, multimode filter, 2 envelopes, 2 LFOs, FX section, pattern grid with scale control and random mode, built-in oscilloscope and vectorscope. Export and reload your presets anytime.
Version 1.7 out now — still evolving.
☰ 2026.05 · AUDIO LAB · SYNTHESIZER · RELEASE
ΞngrΛm · 2026.05
Engram IA beta — New Update V3
Engram keeps evolving. AI assistant combined with a node-based platform built around sound creation.
Version 3 is running, new features dropping regularly. More to come.
☰ 2026.05 · ENGRAM · UPDATE
Release · 2026.04
Side Key — UNTAMED EP
New EP out. Urban Electro, raw energy, no compromises.
☰ 2026.04 · RELEASE · URBAN ELECTRO
M u s i c
▶ Latest Release
Neurobass
Neurofunk meets Liquid Drum & Bass. Raw energy, clean mix. Click to play.
2026.05 · NEUROFUNK · LIQUID D&B
[ NEUROBASS ]
[ DRUMS & BASS ]
[ URBAN ELECTRO ]
[ SYNTHWAVE ]
[ JAZZ · PERFECT FOR SYNCHRONISATION ]
[ ARCHIVE & VIDEO GAMES ]
[ LΛ†ΞS† FRΞQUΞNCIΞS ]
T u t 0 r i Λ l Ξ
Sound design, synthesis, oscilloscope, plug-in management. The stuff I wish someone had explained to me properly. Built from scratch, no presets, no fluff. Current series: Massive X and Battery 4. More coming.
B i 0 g r Λ p h y
Handcrafted Electronic and tailor-made frequencies since 2011.
A project from France, allegedly piloted by a human, SIDE KEY drifts between electronic and hypnotic ambient.
Philosophy: textures that whisper what words cannot express.
Electronic music is the art of painting in sound what language does not dare to say.
I began exploring synthesis in 2004 with a KORG EMX-1, ESX-1, and a Mackie Onyx console.
Since then, my work has evolved alongside digital technologies, constantly pushing the boundaries of sound design.
I started with Cubase SX and first-generation plug-ins (Battery, Massive, impOSCAR), gradually moving toward modern wavetable synthesis and advanced plug-in ecosystems.
Today, I focus on complex sound design combining wavetable synthesis, modulation systems, and oscilloscope-based visualization to craft unique sonic signatures.
Alongside production, I have worked as a sound technician for live stages, audio engineer for live TV broadcasts, and in acoustic studios and measurement environments.
After many years within Polymorph Music, I paused my career.
Back since 2025, rediscovering my tools with renewed energy and curiosity.
Plug in, press play, enjoy the ride.
At the origin of SIDE KEY, the project was not a solo ship. It was a duo construct by two students in audiovisual craft, Mikshake and Gael,
sharing the same desire to sculpt sound as matter rather than mere music.
Over time, as roads diverged and ventures split, I chose to continue the journey alone, not as a continuation but as a rewrite.
SIDE KEY became a solo architecture, where every frequency became a decision, and every silence a design choice.
Behind the sound design and controlled sonic identity lies a deep technological layer. From a young age, I was drawn to computer systems,
code logic, and creative hacking as a way to understand and reshape reality. That curiosity now feeds directly into production, software design, and audio engineering.
Recently, this architecture has extended beyond music. I have been integrating coding workflows and building custom AI nodes as an extension of the same creative
logic that drives my sound design. The Engram system, still in an embryonic stage, is not just tooling.
It is a living prototype of how creation can evolve, adapt, and reconfigure itself in real time.
SIDE KEY develops currently, in collaboration with Abadoon, a set of HTML-based audio tools aimed at making sound creation accessible to everyone.
In a world where money often dictates the rules of access, SIDE KEY advocates a different vision: total creative freedom,
without subscriptions, without barriers, and without dependence on closed software.
The goal is simple: open up tools to release imagination rather than limit it.
In this frame, SIDE KEY is no longer just a project name. It is a modular living system where human intuition, code logic, and sonic matter intersect.
[ Version française ]
Citoyen du monde.
Electronique artisanale et frequences sur mesure depuis 2011.
Projet ne en France, supposement pilote par un humain, SIDE KEY navigue entre electronique et ambient hypnotique.
Philosophie : des textures qui murmurent ce que les mots ne savent pas dire.
La musique electronique est l'art de peintre en son ce que le langage n'ose pas formuler.
J'ai commence l'exploration de la synthese en 2004 avec une KORG EMX-1, une ESX-1 et une console Mackie Onyx.
Depuis, mon travail a evolue avec les technologies numeriques, en poussant constamment les limites du sound design.
Je suis passe par Cubase SX et les premieres generations de plug-ins (Battery, Massive, impOSCAR), avant d'evoluer vers la synthese wavetable moderne et des ecosystemes de plug-ins avances.
Aujourd'hui, je me concentre sur un sound design complexe combinant synthese wavetable, systemes de modulation et visualisation par oscilloscope afin de creer des signatures sonores uniques.
En parallele de la production, j'ai travaille comme technicien son sur des scenes live, ingenieur audio pour des emissions TV en direct, ainsi que dans des studios acoustiques et des environnements de mesure.
Apres de nombreuses annees au sein de Polymorph Music, j'ai mis ma carriere en pause.
De retour depuis 2025, je redecouvre mes outils avec une energie et une curiosite renouvelees.
Branche-toi, lance le play, profite du voyage.
A l'origine de SIDE KEY, le projet n'etait pas un navire solitaire. Il etait un duo construit par deux etudiants en audiovisuel, Mikshake et Gael, partageant la meme envie de sculpter le son comme une matiere plutot qu'une simple musique.
Avec le temps, les chemins ont diverge et les trajectoires se sont separees. J'ai choisi de poursuivre seul, non pas comme une continuation, mais comme une reconstruction. SIDE KEY est devenu une architecture solo, ou chaque frequence devient une decision et chaque silence un choix de design.
Derriere le sound design et l'identite sonore existe une couche technologique profonde. Depuis toujours, je suis attire par les systemes informatiques, le code et le hacking creatif sont des moyens de comprendre et refoger le reel. Cette curiosite anime aujourd'hui directement la production, le design logique et l'ingenierie audio.
Recemment, cette architecture s'est etendue au-dela de la musique. J'integre des code et je developpe des nodes d'IA personnalises comme extension de la meme logique creative qui structure mon sound design. Le systeme Engram, encore au stade embryonnaire, n'est pas simple outil. C'est un prototype embryonnaire vivant de la facon dont la creation peut evoluer, s'adapter et se reconfigurer en temps reel.
SIDE KEY developpe actuellement, en collaboration avec Abadoon, des outils audio en HTML afin de rendre la creation sonore accessible a tous. Dans un monde ou l'argent dicte souvent les regles d'acces, SIDE KEY defend une autre vision : celle d'une liberte de creation totale, sans abonnements, sans barrieres et sans dependance a des logiciels fermes. L'objectif est simple : ouvrir les outils pour liberer l'imagination plutot que la contraindre.
Dans ce cadre, SIDE KEY n'est plus seulement un nom de projet. C'est un systeme vivant modulaire ou intuition humaine, logique de code et matiere sonore s'entrecroisent.
P r Ξ s s k i t
Official logo
Press photo — B&W
Press photo — colour
Artist
SIDE KEY
Electronic music producer
Based in France · Active since 2011
Original electronic music for film, short films, TV series and broadcast. Drum & Bass, Ambient, Urban Electro — tailored to scene and emotion.
Musique électronique originale pour cinéma, court-métrages, séries TV et broadcast. Drum & Bass, Ambient, Urban Electro — adapté à la scène et à l'émotion.
FilmShort FilmTV SeriesBroadcasting
[ demo · score / cinematic ]
Service · 02
Sync · Advertising
High-energy tracks for ads, brand content and trailers. Custom compositions or exclusive licenses from the existing catalogue.
Musique percutante pour publicités, brand content et bandes-annonces. Compositions sur mesure ou licences exclusives depuis le catalogue.
AdvertisingBrand ContentTrailersPromos
[ demo · cyberbass / energy ]
Service · 03
Sync · Video Games
Adaptive and loopable soundscapes for video games and interactive media. From atmospheric ambient to intense D&B combat sequences.
Ambiances adaptatives et bouclables pour jeux vidéo et médias interactifs. De l'ambient atmosphérique aux séquences D&B intenses.
Video GamesInteractive MediaLoop-readyAdaptive Audio
[ demo · synthwave / electro ]
Service · 04
Sound Design
Custom patches, wavetable synthesis, tailor-made sonic identities. No presets, no sample packs. Every frequency is a design decision.
Patches sur mesure, synthèse wavetable, identités sonores uniques. Aucun preset, aucun sample pack. Chaque fréquence est une décision de design.